Europe, Middle East and Africa rankings
Elo-style points: beating a strong team is worth more than beating a weak one, and finals count more than qualifiers.
Updated 6 min ago
| # | Team | Points | Matches | Win rate | Week | Last match |
|---|---|---|---|---|---|---|
| 1 | 1900 | 41 | 85 % | = | Aug 9, 2026 | |
| 2 | 1813 | 37 | 84 % | = | Oct 25, 2026 | |
| 3 | 1696 | 27 | 70 % | = | Jul 12, 2026 | |
| 4 | 1680 | 30 | 67 % | = | Oct 18, 2026 | |
| 5 | 1676 | 30 | 67 % | = | Oct 18, 2026 | |
| 6 | 1635 | 26 | 65 % | = | Aug 9, 2026 | |
| 7 | 1580 | 25 | 60 % | = | Oct 25, 2026 | |
| 8 | 1578 | 18 | 61 % | = | Aug 9, 2026 | |
| 9 | 1558 | 23 | 61 % | = | Jul 5, 2026 | |
| 10 | 1542 | 8 | 63 % | = | Jul 12, 2026 | |
| 11 | FENRIS GAMING | 1537 | 28 | 61 % | = | Sep 27, 2026 |
| 12 | Kyviera Esport | 1534 | 8 | 75 % | = | Sep 27, 2026 |
| 13 | 1533 | 27 | 56 % | = | Oct 18, 2026 | |
| 14 | 1522 | 21 | 52 % | = | Jul 5, 2026 | |
| 15 | 1519 | 17 | 47 % | = | Jul 5, 2026 | |
| 16 | 1519 | 20 | 50 % | = | Jul 5, 2026 | |
| 17 | F/A Peremoga | 1508 | 12 | 50 % | = | Jul 5, 2026 |
| 18 | 1498 | 13 | 38 % | = | Sep 27, 2026 | |
| 19 | AQL Esports | 1492 | 3 | 33 % | = | Jul 5, 2026 |
| 20 | F/A O.O | 1491 | 3 | 33 % | = | Jul 5, 2026 |
| 21 | Fenris Academy | 1489 | 3 | 33 % | = | Jun 7, 2026 |
| 22 | BC* Gaming EU | 1487 | 3 | 33 % | = | Jul 5, 2026 |
| 23 | F/A Angelic | 1485 | 3 | 33 % | = | Jun 7, 2026 |
| 24 | Rezz talents | 1485 | 1 | 0 % | = | Jul 5, 2026 |
| 25 | RTN | 1483 | 3 | 33 % | = | Jun 7, 2026 |
| 26 | SHAD LEGION ACADEMY | 1479 | 3 | 33 % | = | Jul 5, 2026 |
| 27 | Zenith Esports | 1479 | 23 | 35 % | = | Jun 7, 2026 |
| 28 | TFU | 1478 | 6 | 33 % | = | Jun 7, 2026 |
| 29 | Devotatii | 1475 | 2 | 0 % | = | Jul 5, 2026 |
| 30 | TLB Academy | 1471 | 2 | 0 % | = | Jun 7, 2026 |
| 31 | F/A🇰🇷 | 1470 | 2 | 0 % | = | Jul 5, 2026 |
| 32 | Gigampfii | 1464 | 2 | 0 % | = | Jul 5, 2026 |
| 33 | ERA Talents | 1464 | 2 | 0 % | = | Jun 7, 2026 |
| 34 | Hasiiiii 🐰 | 1464 | 2 | 0 % | = | Jul 5, 2026 |
| 35 | WW | 1463 | 17 | 41 % | = | Jul 5, 2026 |
| 36 | devstvenik | 1462 | 2 | 0 % | = | Jun 7, 2026 |
| 37 | Zero Esports | 1462 | 2 | 0 % | = | Jun 7, 2026 |
| 38 | F/A Goats | 1461 | 2 | 0 % | = | Jun 7, 2026 |
| 39 | K13 Esport | 1460 | 6 | 33 % | = | Jul 5, 2026 |
| 40 | ZUZYA | 1458 | 2 | 0 % | = | Jul 5, 2026 |
| 41 | Dark Sayo | 1454 | 2 | 0 % | = | Jun 7, 2026 |
| 42 | slice esport | 1451 | 18 | 33 % | = | Sep 27, 2026 |
| 43 | Palote | 1448 | 5 | 20 % | = | Jul 5, 2026 |
| 44 | Togrubi | 1437 | 12 | 33 % | = | Jul 5, 2026 |
| 45 | 1422 | 10 | 20 % | = | Jul 5, 2026 | |
| 46 | Con cebolla | 1400 | 6 | 0 % | = | Jun 7, 2026 |
How it works
Every team starts at 1500. After each match the winner gains and the loser drops points depending on how surprising the result was. LAN events and monthly finals count more than qualifiers, and a 3-0 more than a 3-2.
Only teams that played in the last 150 days are listed. The arrow compares with their position a week ago.
Only official tournament matches count, as on vlr.gg or HLTV; third-party events are weighted by their Liquipedia tier. Scrims are neither public nor comparable (teams use them to test things) and never count. Cross-region matches also adjust each region level, which is added in the global ranking.
Roster changes count too: when a team signs or loses players (according to Liquipedia), its points move towards the average by 10% per player, up to 35% at once. A rebuilt team does not fully inherit the old level. If the whole roster moves to another organisation, its history goes with it with no discount.
Data since Sep 9, 2025: 1.336 official matches, 95 of them between teams from different regions.