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East Asia rankings

Elo-style points: beating a strong team is worth more than beating a weak one, and finals count more than qualifiers.

Updated 3 min ago

#TeamPointsMatchesWin rateFormWeekLast match
1 ZETA DIVISION 1838 38 87 % = Aug 8, 2026
2 Crazy Raccoon 1806 34 82 % = Aug 8, 2026
3 Rival Esports 1624 29 69 % = Jul 12, 2026
4 SKCalalas 1620 32 66 % = Oct 18, 2026
5 FENNEL 1601 24 63 % = Aug 8, 2026
6 REJECT 1596 23 57 % = Jul 12, 2026
7 AXIS e-sports 1591 18 61 % = Jul 12, 2026
8 INSOMNIA 1560 23 57 % = Jul 5, 2026
9 Siesta 1548 10 60 % = Jul 12, 2026
10 Faze Zero 1548 4 75 % = Jun 13, 2026
11 IGNUM ESPORTS 1546 25 56 % = Aug 8, 2026
12 Frenzy 1542 22 50 % = Aug 8, 2026
13 T5S 1533 6 50 % = Aug 8, 2026
14 Katharsis 1510 4 50 % = Jul 5, 2026
15 Tenko shibuki 1504 4 50 % = Jul 5, 2026
16 モングラール建築 1500 12 50 % = Jul 5, 2026
17 No skill team 1494 3 33 % = Jun 7, 2026
18 Obsession 1493 3 33 % = Jun 7, 2026
19 KFC 1491 3 33 % = Jul 5, 2026
20 手羽先屋店主愛知県民めるきっす 1487 3 33 % = Jul 5, 2026
21 チーム献上 1481 3 33 % = Jul 5, 2026
22 みかんソムリエ 1478 1 0 % = Jun 7, 2026
23 HELIX 1477 2 0 % = Jun 7, 2026
24 無職透明 1473 6 33 % = Jul 5, 2026
25 モーティス絶対使わないです 1469 12 42 % = Jul 5, 2026
26 White rice 1468 9 33 % = Jul 5, 2026
27 Moss 1467 2 0 % = Jun 7, 2026
28 ただしゃかエンジニア 1466 2 0 % = Jun 7, 2026
29 呑気症 1464 6 33 % = Jun 7, 2026
30 F/A Zero Mercy 1462 3 0 % = Aug 8, 2026
31 パピヨンofゆーた 1460 2 0 % = Jun 7, 2026
32 すたんぷりぷりざえもん 1460 2 0 % = Jul 5, 2026
33 Nova:)Esports 1459 2 0 % = Jul 5, 2026
34 UOW 1457 5 20 % = Jul 5, 2026
35 Angelic 1455 13 38 % = Jun 7, 2026
36 チーム公認クリエイターズ 1455 5 20 % = Jul 5, 2026
37 Not easy 1447 5 20 % = Jul 5, 2026
38 陰キャ撲滅 1424 4 0 % = Jun 7, 2026
39 Frenzy Academy 1385 9 11 % = Jul 5, 2026
40 Be Humble 1361 9 0 % = Jul 5, 2026

How it works

Every team starts at 1500. After each match the winner gains and the loser drops points depending on how surprising the result was. LAN events and monthly finals count more than qualifiers, and a 3-0 more than a 3-2.

Only teams that played in the last 150 days are listed. The arrow compares with their position a week ago.

Only official tournament matches count, as on vlr.gg or HLTV; third-party events are weighted by their Liquipedia tier. Scrims are neither public nor comparable (teams use them to test things) and never count. Cross-region matches also adjust each region level, which is added in the global ranking.

Roster changes count too: when a team signs or loses players (according to Liquipedia), its points move towards the average by 10% per player, up to 35% at once. A rebuilt team does not fully inherit the old level. If the whole roster moves to another organisation, its history goes with it with no discount.

Data since Sep 9, 2025: 1.336 official matches, 95 of them between teams from different regions.