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China rankings

Elo-style points: beating a strong team is worth more than beating a weak one, and finals count more than qualifiers.

Updated 7 min ago

#TeamPointsMatchesWin rateFormWeekLast match
1 Toxic Lotus 1633 25 68 % = Oct 1, 2026
2 Trick of China 1610 19 68 % = Oct 17, 2026
3 Ace Xero 1555 21 62 % = Oct 17, 2026
4 KOT 1531 4 75 % = Oct 1, 2026
5 Bot? 1506 2 50 % = Oct 1, 2026
6 Technology Marquis 1505 4 50 % = Oct 1, 2026
7 SpiritedAway 1498 2 50 % = Oct 1, 2026
8 dark spirit 1487 5 40 % = Jun 27, 2026
9 大田俱乐部 1486 1 0 % = Oct 1, 2026
10 smdy 1465 4 25 % = Jun 27, 2026
11 last hope fire 1441 3 0 % = Jun 27, 2026
12 tig revival 1430 10 30 % = Jun 27, 2026
13 Iris Out 1399 9 11 % = Jul 25, 2026

How it works

Every team starts at 1500. After each match the winner gains and the loser drops points depending on how surprising the result was. LAN events and monthly finals count more than qualifiers, and a 3-0 more than a 3-2.

Only teams that played in the last 150 days are listed. The arrow compares with their position a week ago.

Only official tournament matches count, as on vlr.gg or HLTV; third-party events are weighted by their Liquipedia tier. Scrims are neither public nor comparable (teams use them to test things) and never count. Cross-region matches also adjust each region level, which is added in the global ranking.

Roster changes count too: when a team signs or loses players (according to Liquipedia), its points move towards the average by 10% per player, up to 35% at once. A rebuilt team does not fully inherit the old level. If the whole roster moves to another organisation, its history goes with it with no discount.

Data since Sep 9, 2025: 1.336 official matches, 95 of them between teams from different regions.